LongmireLocomotion
LongmireLocomotion
  • Видео 27
  • Просмотров 1 083 730
UE5 Demo - Echo's Locomotion
As a part of Epic's Special Projects team I had the privilege of getting to do a little AnimBP work on Echo's locomotion. Was pretty happy with what got done in such a short timeframe. Was also great to experiment with rotational start animations without root motion. Her movement is still 100% driven by the movement component, and rotation is handled in the AnimBP after the graph evaluates. This way anim curves can be used to inform the rotation behavior and better match animation
Not really an "official method" (what is lol), just trying to push the existing tools as far as they go until the newer and better stuff is ready :)
So, stay tuned I guess!
Просмотров: 55 989

Видео

UE4 - Advanced Locomotion System V4 - Features
Просмотров 218 тыс.4 года назад
Well, as the saying goes, "If you love something, set it free"...So I did. Please enjoy the biggest update yet :) Store Page - www.unrealengine.com/marketplace/advanced-locomotion-system-v1 Discord - discord.gg/wYYMHFu Music - soundcloud.com/popeska/i-believe-2
UE4 - Foot Locking with Dynamic Transitions
Просмотров 18 тыс.4 года назад
Quick look at the full potential of foot locking with dynamic transitions.
UE4 - More uses for Foot Locking
Просмотров 12 тыс.5 лет назад
Still experimenting with foot locking to see how far I can reasonably take it. I'm only using 2 simple transition animations in this whole video, but you can see how foot locking enables me to do some cool stuff. By locking the feet while stopping, then playing an additive transition animation, I can nicely blend from locomotion to idle with minimal foot sliding. In my older locomotion systems,...
UE4 - Experimentation with Foot Locking
Просмотров 17 тыс.5 лет назад
Problem: I want to be able to easily create multiple stances that can have arbitrary feet positions. I also don't want to create a whole bunch of custom animations for each stance. However, this means that certain actions will cause the feet to slide around. Solution: Since the leg chain is already locked to the Foot IK bone during the IK process, I can lock that IK bone in a location by using ...
UE4 - Climb / Mantling Preview
Просмотров 15 тыс.5 лет назад
Just a quick preview of a Climb/Mantling feature that will be included in the next version of the Locomotion System. The climbing animations seen here are just placeholders, so don't worry. They'll look better. Its fully dynamic (so no need for any custom "Vault Objects" or anything), and just uses some simple traces to check for a viable position. The real magic is in the alignment system. Bas...
Sword Game Progress 03: Lower-Body blending experiments
Просмотров 11 тыс.5 лет назад
PLEASE READ: This is an older video I felt like making public. Essentially my goal is to create a compelling and unique 3rd person combat system focused on swords, and other kinds of melee weapons. This is a personal project (one I've had in my head for years and years), and I don't have any intentions of bringing a combat system like this to the marketplace. I hope to one day turn it into an a...
Sword Game Progress 02: Experimenting with Swing Animations
Просмотров 10 тыс.5 лет назад
PLEASE READ: This is an older video I felt like making public. Essentially my goal is to create a compelling and unique 3rd person combat system focused on swords, and other kinds of melee weapons. This is a personal project (one I've had in my head for years and years), and I don't have any intentions of bringing a combat system like this to the marketplace. I hope to one day turn it into an a...
Sword Game Progress 01: Physics
Просмотров 24 тыс.5 лет назад
PLEASE READ: This is an older video I felt like making public. Essentially my goal is to create a compelling and unique 3rd person combat system focused on swords, and other kinds of melee weapons. This is a personal project (one I've had in my head for years and years), and I don't have any intentions of bringing a combat system like this to the marketplace. I hope to one day turn it into an a...
UE4 - Climbing System - W.I.P 2
Просмотров 12 тыс.5 лет назад
PLEASE READ: This is an older video I decided to make public. The plan is to get this system to the UE4 Marketplace once I finish some other projects. At the moment I do not have any estimated release date. More accurate traces, more flexible, more refined logic, pretty much just better in every way.
UE4 - Climbing System - W.I.P 1
Просмотров 8 тыс.5 лет назад
PLEASE READ: This is an older video I decided to make public. The plan is to get this system to the UE4 Marketplace once I finish some other projects. At the moment I do not have any estimated release date. Quick and rough demo of a fully dynamic ledge climbing system I'm working on. My plan is to hopefully get it to the UE marketplace, but who knows :D.
UE4 - Advanced Locomotion System V3 - Features
Просмотров 227 тыс.6 лет назад
Hey there, So after taking a break from developing, I decided to come back and give it another shot as I wasn't fully satisfied with how some things turned out. I took what I had learned along the way and did everything I could to improve upon it wherever possible (keep in mind I'm self taught). One of the reasons it took so long was I was trying to do too many things with the system in order t...
UE4 - Advanced Locomotion System V2 - Features
Просмотров 90 тыс.7 лет назад
This is an update video for the Advanced Locomotion System on the UE4 Marketplace. The system has received some major 'back end' changes, and now should be easier to use and work with. Store Page - www.unrealengine.com/marketplace/advanced-locomotion-system-v1 Original video - ruclips.net/video/VN8iabNjuoA/видео.html Music by Mokhov - soundcloud.com/mokhov/lush-embrace
UE4 - Advanced Locomotion System V1 - Features
Просмотров 148 тыс.7 лет назад
Sorry for the wait, but its finally here! The Advanced Locomotion System is a bipedal character locomotion system focusing on high quality character animation with responsive movement. - Description - This system's purpose is to bridge the gap between the front end and back end of in-game animation, and give animators a good foundation to create assets that will work well with responsive charac...
UE4 - Falling Off a Box in First Person
Просмотров 8 тыс.8 лет назад
UE4 - Falling Off a Box in First Person
Ue4 Testing Locomotion / Animation System With Different Animset
Просмотров 6 тыс.8 лет назад
Ue4 Testing Locomotion / Animation System With Different Animset
UE4 Locomotion / Animation System Features Preview
Просмотров 23 тыс.8 лет назад
UE4 Locomotion / Animation System Features Preview
UE4 Locomotion System / LandSpeeder Progress
Просмотров 4,8 тыс.8 лет назад
UE4 Locomotion System / LandSpeeder Progress
Ue4 - Starwars hovercar / speeder
Просмотров 2,1 тыс.8 лет назад
Ue4 - Starwars hovercar / speeder
UE4 Locomotion System Progress + Active Ragdoll Test
Просмотров 114 тыс.8 лет назад
UE4 Locomotion System Progress Active Ragdoll Test
UE4 Locomotion System Progress + Ragdoll Test
Просмотров 6 тыс.8 лет назад
UE4 Locomotion System Progress Ragdoll Test
UE4 Ragdoll blend Stress Test
Просмотров 5 тыс.8 лет назад
UE4 Ragdoll blend Stress Test
UE4 Ragdoll to Animation Blend test
Просмотров 7 тыс.8 лет назад
UE4 Ragdoll to Animation Blend test
UE4 3rd Person / True First Person Locomotion system progress
Просмотров 14 тыс.8 лет назад
UE4 3rd Person / True First Person Locomotion system progress
Ue4 Locomotion System Progress #2
Просмотров 8 тыс.9 лет назад
Ue4 Locomotion System Progress #2
UE4 Third Person Locomotion System Progress
Просмотров 10 тыс.9 лет назад
UE4 Third Person Locomotion System Progress

Комментарии

  • @castlecodersltd
    @castlecodersltd 2 дня назад

    Great video and great model, did you make it yourself? 🙂

  • @user-pr5wn4ot3t
    @user-pr5wn4ot3t 25 дней назад

    this is now on ue 5.4

  • @sethhilliard256
    @sethhilliard256 Месяц назад

    Howdy! Sorry to add a ping to something so old. I am trying to recreate this, and am not entirely sure how you are getting these points. Is there any chance you would be able to do a basic rundown of how you were achieving this? I get the idea - sphere trace some distance ahead of you, going down and seeing if you hit something. If you do, do the traces around that capsule to look for edge points. Then once you have those points, do some checks to see if they're valid, etc. I'm just having some trouble recreating it exactly for some reason. Anyway, I was wondering if there is any chance of getting a semi in-depth understanding, or if you had any resources to point to for achieving this.

  • @Yanquii
    @Yanquii Месяц назад

    The dude who made only up really has no shame

  • @shatZYTgaming
    @shatZYTgaming Месяц назад

    You're legend , where are you now ??

  • @ethanwasme4307
    @ethanwasme4307 Месяц назад

    i remember your motion matching being shown off in the preroll footage of a ue4 stream, something that stuck with me because it looked really complicated 😂

  • @user-pr5wn4ot3t
    @user-pr5wn4ot3t Месяц назад

    when new update it is 2024

    • @LongmireLocomotion
      @LongmireLocomotion Месяц назад

      Technically this Tuesday ;)

    • @LongmireLocomotion
      @LongmireLocomotion Месяц назад

      But it won't be an indie marketplace project, it will be an official sample project provided by Epic.

  • @QuinnKuslich
    @QuinnKuslich 2 месяца назад

    You are a legend

  • @RationalBike
    @RationalBike 4 месяца назад

    very very cool

  • @loveyattarsinghwala
    @loveyattarsinghwala 5 месяцев назад

    Broooo try tomake something for android

  • @DanielBrown-zv1zy
    @DanielBrown-zv1zy 6 месяцев назад

    are there any modern implementations of this awesome system? I'm working on some projects in ue 5.3n+ and i'm not sure if taking a look at the blueprints and translating them to my project will cover everything

  • @MaxStudioCG2023
    @MaxStudioCG2023 6 месяцев назад

    and me seying this in 2024 :)))) ...i wish i had this version now to learn it from zero to see his progress ..thanks for the free asset v4 .great work!

  • @kkslimer
    @kkslimer 6 месяцев назад

    Download is old version can u update

  • @danilomontero7935
    @danilomontero7935 7 месяцев назад

    work on ue5.3?

  • @dragonbb4257
    @dragonbb4257 7 месяцев назад

    Is there anyway to upgrade it to V5.3?

  • @BIGDonKedic
    @BIGDonKedic 7 месяцев назад

    Are all the features on your channel in the release of the locomotion V4?

  • @anthonysimmonsacousticmusi1098
    @anthonysimmonsacousticmusi1098 7 месяцев назад

    Nice man that works out good

  • @marcapouli7805
    @marcapouli7805 8 месяцев назад

    I tried to play a simple montage but I get mad after few days and gave up my project. I didn't know where to put my nodes among the 10 000 layers/states/group/sections/post process/curves evaluations/slots/transitions... But at least the character can move, I just hoped to add more movement to my game. I guess I'll have to start another project, without animation bps this time

  • @torus1183
    @torus1183 9 месяцев назад

    thank you a lot

  • @HyperBassYT
    @HyperBassYT 10 месяцев назад

    How can I exactly change the animations for my own character?

  • @thietduy
    @thietduy 10 месяцев назад

    I cant wait to enjoy your knowledge and much much love and thanks for sharing such a GEM CONTROLLER for UE community ❤🧡💛💚💙💜

  • @user-jv7sj3kc8i
    @user-jv7sj3kc8i 10 месяцев назад

    so nice

  • @fuquilasoftware
    @fuquilasoftware 10 месяцев назад

    Really thanks for making it free

  • @Maduwz
    @Maduwz 11 месяцев назад

    I NEED DHIS 3D MODEL WHAT IS THE NAME

  • @gustavorios2
    @gustavorios2 11 месяцев назад

    I hope you continue your outstanding work on ALS someday =)

  • @fabianobersovszky6987
    @fabianobersovszky6987 11 месяцев назад

    Is Root motion enabled in this procedure?

  • @MaxStudioCG2023
    @MaxStudioCG2023 Год назад

    im wordering what this guy do these days ...nothing on his channel for more than 2 years now ....im using ALSv4 for about 1year ...great achievment thank you Longmire for all the work you put in this ALS project ,realy great stuff !

    • @streetfalkos
      @streetfalkos 5 месяцев назад

      That is because ALS is getting old i think, found that:

    • @streetfalkos
      @streetfalkos 5 месяцев назад

      ALS Response: Advanced Locomotion system is built upon pretty outdated animation programming techniques of pre Unreal Engine 5 era, and I highly recommended to utilize other available locomotion systems, such as Epic's Lyra sample project. This repository will only receive engine compatibility fixes from now.

    • @MaxStudioCG2023
      @MaxStudioCG2023 5 месяцев назад

      @@streetfalkos nahh, i like the ALS better than lyra ....ofcource lyra i best for multiplayer shooters and tps games ....im using als for adventures, hack and slash types having already climbing and all that)

    • @MaxStudioCG2023
      @MaxStudioCG2023 5 месяцев назад

      @@streetfalkos doesnt matter how old it is i still like it ...(UE4 is old as fk but people still using it because of the low resoources needed to run it so many people preffer that instead the fancy UE5)

  • @rifat.ahammed
    @rifat.ahammed Год назад

    great

  • @archcast5550
    @archcast5550 Год назад

    3 years ago??? This aged well like wine!

  • @sadiqabbaszade4789
    @sadiqabbaszade4789 Год назад

    Ragdoll works terribly and I can not find why. I have tried everything but nothing really works

  • @diliupg
    @diliupg Год назад

    People like you are a rare breed. Thank you very much for this wonderful asset! You are blessed!

  • @DirectionGaming
    @DirectionGaming Год назад

    Jump Action Not Working when Sprint Running(Shift+W). Input action Jump is not Getting Registered when "Shift+W+SpaceBar" pressed for Jump while sprinting.

  • @user-rl4xg1ir3z
    @user-rl4xg1ir3z Год назад

    看到你的动画蓝图,在回头看我的动画蓝图,简直就是一坨大便,正在学习你做的动画蓝图🤣

  • @Skeltcher
    @Skeltcher Год назад

    Where did you learn how to do all that? Can you point me some directions? thanks :)

  • @robertadams3925
    @robertadams3925 Год назад

    This is incredible, I've been looking for a top down video like this for a long time. Any similar resources that show advanced animation blueprints to help with the overview of how the character works would be dearly appreciated!

  • @GDevGameDev
    @GDevGameDev Год назад

    can this system be use for commercial use

  • @reanimatedmanx
    @reanimatedmanx Год назад

    Hey man! I know I am no one to you, just a random viewer of your stuff, but I am also a fellow developer and had a chance to work for 5-6 months at Epicgames as a contracting web developer. Are you still with Epic Games so far? What interesting (that you can disclose) you were doing lately? Haven't seen you upload for a year! Tell us something about you, how is it going?

  • @fawazoyebode7391
    @fawazoyebode7391 Год назад

    Good day, Mantling is not working for my Alsv4 in UE4.26. Kindly help with the fix for this. Thanks in Advance.

  • @habibmensch7368
    @habibmensch7368 Год назад

    Unfortunately, I started my project in 5.1 and there is no support yet according to epic store. What do I have to consider?

  • @peter486
    @peter486 Год назад

    hey is echo a meta human? if that what rig does she use?

  • @Leomerya12
    @Leomerya12 Год назад

    This is amazing... but I can't use it. Incompatible skeletons. (Metahumans) UGGGHHHH.

  • @vitaliipylypenchuk
    @vitaliipylypenchuk Год назад

    this is AWESOME!!! what resources would u suggest to learn to be able to create similar systems?

  • @robingomez3194
    @robingomez3194 Год назад

    Muy bueno este producto y este vídeo.

  • @canalgenerico2865
    @canalgenerico2865 Год назад

    hello, a question, have you already completed the advanced locomotion V4, are you thinking or are you already working on a new version?

  • @CP-Mohammed
    @CP-Mohammed Год назад

    Full Resapect

  • @fabianobersovszky6987
    @fabianobersovszky6987 Год назад

    Can i use this method for MP?